Prozessor - FOUNDRY

Prozessor

Prozessor in FOUNDRY: crafting recipe, production chain inputs, and crafts that consume it.

Info - Kategorie: Components · solid · Stapelgroesse: 200

Rezept

Prozessor

Maschine: chemical processor · Craft-Zeit: 120s

Zutaten

  • 1 × Telluxit-Wafer
  • 2 × Polymerplatte
  • 80 × Olumitsäure

Produkte

  • 8 × Prozessor

Verwendet in

  • Bediener-Roboterkopf → Bediener-Roboterkopf
  • Hydrofarm-Bot → Hydrofarm-Bot
  • Farmroboter-Kopf → Farmroboter-Kopf
  • Lastenaufzug IV → Lastenaufzug IV
  • Kampfroboter-Torso → Kampfroboter-Torso
  • Angriffsroboter-Kopf → Angriffsroboter-Kopf
  • Angriffsroboter-Torso → Angriffsroboter-Torso
  • Hydroabbau-Bot → Hydroabbau-Bot
  • Abbauroboter-Kopf → Abbauroboter-Kopf
  • Persönlicher Assistenzroboter-Kopf → Persönlicher Assistenzroboter-Kopf
  • Gefahrenroboter-Kopf → Gefahrenroboter-Kopf
  • Forschungsroboter-Kopf → Forschungsroboter-Kopf
  • Aufklärungsroboter-Kopf → Aufklärungsroboter-Kopf
  • Meeresforschungs-Bot → Meeresforschungs-Bot
  • Forschungspaket V → Forschungspaket V
  • Wasser-Transportbot → Wasser-Transportbot
  • Roboter-Arbeitsstation III → Roboter-Arbeitsstation III

Guide

CPU is a mid-to-late game electronic component crafted in the Chemical Processor. It becomes essential as factories scale up, serving as a key input for advanced robot heads, torsos, various bots, and Science Pack V production.

Production of CPUs is often gated by a specific research step, which can lead to confusion - especially when Science Pack V appears unlocked but CPUs remain unavailable. This makes timing your research and production planning critical.

The main friction points for CPU production are research gating and the need to coordinate several complex supply chains. Telluxite Wafer throughput, Polymer Board logistics, and stable Olumic Acid supply all need to be managed for consistent CPU output.

With a stack size of 200, CPUs are visually small and can be difficult to spot on belts, so careful handling is required as you scale up your factory's automation.

Tipps

  • Plan for sufficient Telluxite Wafer throughput to prevent CPU stalls - this is a common bottleneck in sustained production.
  • Ensure your Olumic Acid and Chemical Processor setups have reliable fluid and air supply, as interruptions here can halt CPU crafting entirely.
  • Because CPUs are visually small on belts, use color sorting or dedicated lines to reduce the risk of items being missed or lost in transit.
  • Balance your CPU production capacity with your primary sink, whether that's Science Pack V or a specific robot type, to avoid overbuilding or shortages. Monitoring upstream resource buffers can help smooth out production spikes.

Unlock requirements

  • CPU Production

FAQ

Are there additional hidden dependencies or research steps for CPU Production beyond the named research?

No, once you complete the CPU Production research, the CPU recipe becomes available. However, you will need to ensure all ingredient supply chains are unlocked and running, such as Telluxite Wafer, Polymer Board, and Olumic Acid production.

What are the most efficient layouts for balancing Telluxite Wafer and Olumic Acid supply for sustained CPU production?

Players often separate Telluxite Wafer production from the main CPU crafting area to avoid bottlenecks. Use dedicated fluid lines and buffer tanks for Olumic Acid, and consider parallelizing Chemical Processors to match your target CPU output. Keeping ingredient buffers close to the processor helps smooth out supply fluctuations.

Why is CPU production still locked after unlocking Science Pack V?

Unlocking Science Pack V does not automatically unlock CPU production. You must also complete the CPU Production research before you can craft CPUs, even if Science Pack V appears available in your tech tree.