Science Pack V - FOUNDRY

Science Pack V

Science Pack V in FOUNDRY: crafting recipe, production chain inputs, and crafts that consume it.

About - Category: Science · solid · Stack size: 100

Recipe

Science Pack V

Machine: assembler · Craft time: 240s

Ingredients

  • 4 × Robot Parts
  • 12 × Hydraulic Piston
  • 1 × CPU

Products

  • 4 × Science Pack V

Guide

Science Pack V is a late-game science item crafted in assemblers, serving as a key resource for unlocking advanced technologies through research. Its production marks a significant milestone in factory progression, often representing the culmination of extensive automation and supply chain development.

Reaching the point where Science Pack V can be produced reliably is widely considered a major achievement among players. The recipe requires advanced components, including Robot Parts, Hydraulic Pistons, and CPUs, reflecting the complexity and scale of late-stage manufacturing.

Tips

  • The long batch crafting time for Science Pack V can create output gaps if not planned for - consider running multiple assemblers in parallel to maintain a steady supply for research.
  • Hydraulic Pistons are a common bottleneck in late-game science production. Expanding upstream piston manufacturing capacity and ensuring a dedicated logistics line can help prevent Science Pack V lines from stalling.
  • As ingredient demand increases, review your advanced component supply chains regularly to avoid upstream shortages that could disrupt science pack output.

Unlock requirements

  • Science Pack V

FAQ

Are there additional uses or late-game recipes for Science Pack V beyond research?

Currently, Science Pack V is only used for research purposes and does not serve as an ingredient in other recipes or processes.

Is there a more efficient way to automate Hydraulic Piston production at this stage?

To maximize Hydraulic Piston output, consider expanding dedicated production lines, optimizing input logistics, and ensuring upstream components like steel and circuits are supplied at scale. Using multiple assemblers in parallel and balancing output with demand for late-game science can help maintain steady supply.