Ciężki ładunek wybuchowy - FOUNDRY

Ciężki ładunek wybuchowy

Ciężki ładunek wybuchowy in FOUNDRY: crafting recipe, production chain inputs, and crafts that consume it.

Informacje - Kategoria: handhelds · solid · Rozmiar stosu: 50

Receptura

Ciężki ładunek wybuchowy

Maszyna: chemical processor · Czas craftu: 8s

Skladniki

  • 1 × Ładunek wybuchowy
  • 1 × Materiały wybuchowe
  • 150 × Paliwo ciekłe

Produkty

  • 1 × Ciężki ładunek wybuchowy

Poradnik

The Heavy Explosive Charge is a crafted handheld item designed specifically for large-scale terrain modification and destruction. When faced with the challenge of clearing extensive areas, players often turn to this tool to speed up excavation and remove obstacles that would otherwise require significant time and effort.

This charge excels at quickly flattening or reshaping terrain, making it ideal for preparing large factory sites or clearing paths through dense rock layers. Its efficiency and power make it a popular choice for players looking to overcome the friction of tedious manual clearing.

Compared to other options, the Heavy Explosive Charge is widely considered more effective and faster than orbital lasers for flattening terrain, especially when dealing with stubborn or expansive landforms.

Wskazowki

  • Heavy explosive charges can be used to dig both upwards and downwards, allowing access to hard-to-reach resources or objectives that would be difficult to excavate manually.
  • For flattening large terrain features, heavy explosive charges outperform orbital lasers in both speed and effectiveness, making them the preferred tool for major landscape changes.
  • When planning large excavation projects, consider the type of terrain or rock layer present, as different explosive types may yield better results depending on the material.

Unlock requirements

  • Heavy Explosive Charges

FAQ

Are there specific terrain types or layers where heavy explosive charges are less effective or cannot be used?

Heavy explosive charges are generally effective on most terrain, but extremely dense or reinforced layers may require multiple charges or alternative methods. Some indestructible map features cannot be altered by any explosive.

Is there a difference in effect between dropping and throwing the charge beyond visual texture?

The main difference between dropping and throwing a heavy explosive charge is the placement and spread of the explosion. Dropping provides precise control for targeted demolition, while throwing can cover a wider area but may be less predictable.