Дробилка I
Дробилка I in FOUNDRY: crafting recipe, production chain inputs, and crafts that consume it.
О предмете - Категория: Factory buildings · solid · Размер стопки: 50
Рецепт
Дробилка I
Машина: assembler · Время крафта: 8s
Ингредиенты
- 10 × Ксеноферритовые пластины
- 10 × Детали оборудования
- 2 × Электронные компоненты
Продукты
- 1 × Дробилка I
Используется в
- Дробилка II → Дробилка II
Гайд
Crusher I is an early-game factory building designed to process raw resources into usable ores, making it a critical component in the initial stages of material refinement. Its role is to break down basic materials, enabling further crafting and unlocking more advanced production lines.
As one of the first processing machines available, Crusher I forms the backbone of many early production chains. It is essential for players looking to expand their factory's capabilities and serves as a stepping stone toward more complex automation.
While Crusher I is vital for getting production started, it is often replaced by Crusher II as the factory grows. FOUNDRY has only these two crusher tiers, so Crusher II is the full upgrade path.
Советы
- Crusher I processes 40 items/min on a 3x3 footprint. Plan layouts so you can swap in Crusher II later (80 items/min, same size) without tearing down the whole line.
- Energy consumption can become a concern as you scale up the number of Crusher I units. Make sure to monitor your power grid and upgrade your energy infrastructure as your factory expands.
- When expanding production, consider grouping Crusher I units together to streamline logistics, but be prepared to swap them out for Crusher II as soon as it is available.
Unlock requirements
- Basic Steelmaking
FAQ
What are the precise efficiency gains when upgrading from Crusher I to Crusher II?
FOUNDRY has two crusher tiers, not three. Crusher II doubles throughput from 40/min to 80/min on the same 3x3 footprint. Power rises from 60 kW to 150 kW, so energy per item is slightly worse, not better. There is no Crusher III.
Are there specific resource types where Crusher I remains optimal?
Crusher I is primarily intended for early-game resource processing. Once Crusher II is available, it outperforms Crusher I for all resource types. Keeping Crusher I in operation is only optimal if you have not unlocked or cannot yet afford the upgrade.