Труба
Труба in FOUNDRY: crafting recipe, production chain inputs, and crafts that consume it.
О предмете - Категория: Logistics · solid · Размер стопки: 500
Рецепт
Труба
Машина: assembler · Время крафта: 4s
Ингредиенты
- 2 × Стальные балки
Продукты
- 2 × Труба
Используется в
- Машина для налива I → Машина для налива I
- Котёл → Котёл
- Ректификационная колонна → Ректификационная колонна
- Теплица → Теплица
- Впускная труба → Впускная труба
- Насос-качалка I → Насос-качалка I
- Паровая турбина → Паровая турбина
- Инструмент для полива → Инструмент для полива
Гайд
Pipes are the backbone of fluid logistics, enabling the transport of liquids between machines and infrastructure throughout your factory. They serve as the primary means of connecting various fluid-handling equipment, making them essential for any production line that relies on water, oil, or other fluids.
A wide range of machines depend on pipes for operation, including systems like Barrel Filler I, Boiler, Distillation Column, Greenhouse, Liquid Intake, Pumpjack I, Steam Turbine, and Irrigation Tool. Their integration is fundamental to expanding and automating fluid-based processes.
Players often encounter challenges when organizing pipe networks, especially when splitting lines or adapting between different pipe sizes and systems. Changes to pipe mechanics and limited in-game documentation can further contribute to uncertainty when planning or troubleshooting fluid layouts.
Советы
- Use pumps or amplifiers to help maintain consistent fluid flow over long stretches of pipe.
- Plan your pipe layouts in advance to avoid awkward splits and to keep your network organized and accessible.
- When connecting different pipe sizes or systems, double-check compatibility to prevent flow bottlenecks or connection issues.
- For complex fluid networks, consider visual organization methods, such as color-coding if available, to quickly identify and manage different lines.
Unlock requirements
- Piping
FAQ
What is the precise throughput or maximum capacity of a single pipe segment?
The exact throughput or maximum capacity per segment can depend on game version and balancing. Players typically observe that each segment has a set rate for moving fluid, which may be limited by distance, elevation changes, and connected machine demand. For optimal performance, minimize long runs and excessive elevation changes, and consider using pumps to maintain flow.
Are there in-game tools or indicators to monitor fluid flow through pipes?
Some versions of the game provide visual cues or overlays to show fluid movement, such as animated flow or fill levels within the pipe. However, detailed monitoring tools may be limited, so players often rely on observing machine input/output rates or using dedicated fluid meters if available.
Is there an official solution for adapting between different pipe sizes or systems?
If the game includes multiple pipe sizes or systems, official adapters or conversion pieces may be available in later research tiers. Check your build menu or research tree for any connectors designed to bridge different pipe types. If not, players may need to redesign layouts to ensure compatibility.
Why do visual glitches like glowing pipes or water flowing through walls occur?
Visual glitches such as glowing segments or fluids appearing outside intended boundaries are typically graphical bugs. These do not usually affect actual fluid transport but can make troubleshooting harder. Restarting the game or updating graphics drivers may help reduce these issues.