Направленный заряд (тяжелый)
Направленный заряд (тяжелый) in FOUNDRY: crafting recipe, production chain inputs, and crafts that consume it.
О предмете - Категория: handhelds · solid · Размер стопки: 50
Рецепт
Shaped Charge (Heavy)
Машина: assembler · Время крафта: 12s
Ингредиенты
- 2 × Стальные балки
- 2 × Взрывчатые вещества
- 1 × Печатная плата
- 2 × Резина
Продукты
- 1 × Направленный заряд (тяжелый)
Гайд
The Shaped Charge (Heavy) is a crafted handheld explosive designed for removing specific environmental obstacles, such as certain types of rocks. Its primary role is to help clear paths or access resources by destroying objects that cannot be removed by hand or with basic tools.
However, the effectiveness of the Shaped Charge (Heavy) is limited. Players often expect it to work on all rock types, but some obstacles remain unaffected even after detonation. This can lead to confusion or frustration, especially when the charge does not perform as anticipated.
Community feedback frequently highlights the uncertainty about which obstacles can be destroyed. As a result, players may find themselves experimenting to determine the charge's true capabilities.
Советы
- Test the Shaped Charge (Heavy) on various obstacles to learn which ones it can actually destroy before committing resources to mass production.
- Keep backup removal methods on hand, such as alternative explosives or manual tools, for obstacles that the Shaped Charge (Heavy) cannot affect.
- Check community discussions and player guides for the latest insights on which environmental objects are vulnerable to this explosive.
Unlock requirements
- Shaped Charge (Heavy)
FAQ
Which specific obstacles can the Shaped Charge (Heavy) destroy, and are there exceptions not clearly documented?
The Shaped Charge (Heavy) is intended to destroy certain types of rocks and environmental barriers, but not all obstacles are affected. Some rock formations and terrain features remain intact even after detonation, and the exact list of destructible objects is not fully documented in-game. Players report that experimentation is often needed to determine which obstacles can be removed, and some exceptions may only become apparent through direct testing.